As narrative lead on The Shadows That Linger, a point and click murder mystery game, I worked with designers, writers, and artists to craft a story that worked in tandem with mystery solving mechanics in a paranormal-noire atmosphere.
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To maintain communication between designers and writers, I wrote act outlines that were regularly updated as I iterated on the narrative. They included dialogue choice references, story beats, and the purpose behind conversations between characters. |
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I wrote item descriptions and dialogue with characters' physical shadows, which served as a vehicle into their subconscious thought. |
I created the personal project Ideal Red alongside a close musician friend to bring a story about insecurity to life. I was responsible for creating the game as well as the script, while I collaborated closely with my musician to pair music with gameplay.
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I wrote a script that captured the emotion of obsessiveness and embodied the idea of self-worth. |
As content manager on VIU, an augmented reality app aimed at educating new and visiting people on Indiana University's campus history, I worked with alongside the project's software developer to create an engaging experience reading the informational description cards of various interactable 3D models.
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I managed what stories of IU's campus history would be covered, as well as editing the card descriptions to fit a form of non-technical and universal English that would be easily understood by people of all ages and non-native speakers. |
I wrote a dev log on creating a reactive narrative system based on player choice in the paranormal-noire murder mystery game, The Shadows That Linger.