Ideal red is a personal project I undertook after my graduation from Indiana University and a summer of being a white water rafting guide in eastern Tennessee. Over that summer I had purchased an Oculus quest and immediately started getting my hands dirty developing for it. After hearing my friend Simon Gardner's (David History's) album, it inspired me to create a virtual reality experience reflecting on some of my experiences in college.
The player takes on the role of Ed, a man who has been going through some intense rough patches with his girlfriend, Gwen. This rift in their relationship is mostly the result of Ed's low self-esteem, and he projects his insecurities on Gwen through his obsessiveness over her.
Knowing I had a limited development time, I decided to capture the emotion of obsessiveness through short and impactful dialogue paired with purposeful level design and music selection. Each line of dialogue serves the purpose of portraying the protagonist's mental state whilst giving context to the situation. The level design did the same - for example, in the first part where the player is in a club scene has all of the people track their eyes on the player. This was to show that Ed is anxious, and feels like everyone is watching him. I worked closely with my musician to make sure the music furthered the tone of the specific scene. In the driving scene, the music changes via a script from slow and suspenseful to angry and pounding after Ed expresses his anger.